The warriors of the Farsight Enclaves are the most rebellious of the T’au, eschewing the assistance of the Ethereals and instead following the teachings of Commander Farsight – a legendary hero who left the T’au Empire to pursue his own goals.
The Farsight Enclaves are known for their mastery of close assault, using their battlesuits to great effect in mass drop assaults from Manta transports. On the tabletop, the Farsight Enclaves possess a Sept Tenet that opens up a new tactical avenue for your army, making your force surprisingly deadly in close quarters:
There are all sorts of units you could combine with this Sept Tenet – from Breacher Teams to XV8 Crisis Battlesuits armed with three flamers apiece (that’ll teach them to charge you!) – but that’s not all there is to the Farsight Enclaves.
As the founder of the Farsight Enclaves, and one of the T’au Empire’s most legendary heroes, Commander Farsight has long been a fan favourite. One small but welcome change to Commander Farsight is an upgrade to both his weapons; his plasma rifle now deals additional damage, and the Dawn Blade possesses a suitably terrifying profile, as befits a life-draining xenos sword older than the Imperium itself.
Any character looking to go toe-to-toe with Farsight will have to deal with four Strength 8 attacks, hitting on 2s, re-rolling 1s, cleaving through all but the heaviest armour and doing D3 damage apiece! What’s more, with the Farsight Enclaves Warlord Trait, this legendary leader will be able to jump to the aid of nearby units.
With Commander Farsight on your side, you’ll be able to create a force that’s more than capable of confronting the foe at close range.
Commander Farsight is far from the only legendary commander to hail from the Farsight Enclaves, and you’ll be able to use Codex: T’au Empire to build all manner of legendary heroes – whether you’re recreating one of The Eight or constructing a Commander of your own invention.
The new T’au Empire codex has been designed to provide a range of meaningful choices when selecting a Commander – rather than acting as a mere alternative to a unit of Crisis Suits, each feels like a hero in their own right.
This change has been enacted in two parts. On the one hand, in matched play games, you’ll be limited to one Commander per Detachment you take:
On the other, T’au Empire Commanders have a huge array of Warlord Traits and Signature Systems to choose from. You’ll even be able to decide whether you want to equip yours with the XV8 Crisis battlesuit (or even XV8-02 Crisis Iridium armour, which is now an upgrade rather than a Signature System) or opt to spend more points and gain an extra Wound with the XV85 Enforcer battlesuit. These can then be fitted with a wide variety of equipment. In the Farsight Enclaves, we’d recommend stocking up on close combat options with a couple of returning favourites:
With these weapons, you’ll be able to shore up your Fight phase and give the enemy a very nasty surprise…
Of course, if you’d prefer to keep your Commanders on the back lines, we’d recommend using the Command-and-Control Node Stratagem. By forgoing your own shooting, you’ll be able to considerably increase the destructive capabilities of one of your battlesuits – combine this with a Riptide Battlesuit for the best results!
If bringing the fight directly to your enemy with an army of short-ranged battlesuits sounds fun, then the Farsight Enclaves are for you. Of course, the new T’au Empire codex features plenty for more subtle generals as well. Check back tomorrow, when we’ll be looking at the stealthy forces of Dal’yth and some improvements to the sneakiest of battlesuits. In the meantime, the best place to start your Farsight Enclaves army is with Commander Farsight himself and you can pick yours up today.
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