Among the Space Marines, few are as relentless or as ruthless as the Iron Hands. Where others see gene-crafted physical perfection, the Iron Hands see only the weakness of the flesh, augmenting their bodies with cybernetics and making heavy use of tanks. The ultimate fate for an Iron Hand is interment in a Dreadnought and an eternity of war as a living machine.
The Iron Hands Chapter Tactic, The Flesh Is Weak, reflects both the relentless spirit and augmented bodies of these hardy warriors, allowing them to shrug off wounds and making them exceptionally difficult to kill. Multi-wound models like Terminators are going to be nigh-impossible to shift, while, appropriate to their background, Iron Hands Dreadnoughts of all types are going to be unstoppable. One of the deadliest units available to the Iron Hands is the Venerable Dreadnought, who can combine The Flesh Is Weak with Unyielding Ancient to wade through even the heaviest of fire.
While Chapter Tactics don’t usually apply to Vehicles, Iron Hands armies will be able to take full advantage of their chapter armoury thanks to Stratagems. As well as stratagems available to all Space Marine armies like Killshot and Armour of Contempt, the Iron Hands’ Machine Empathy lets vehicles move and shoot without penalties to hit on their Heavy weapons and even advance and shoot without penalties for their Assault weapons. Even the humble Razorback can be transformed into a deadly forward assault tank, although the biggest beneficiary of this tactic will again likely be Dreadnoughts. An Iron Hands Redemptor Dreadnought armed with a heavy onslaught gatling cannon will be able to move on the foe with terrifying speed while maintaining a steady rate of accurate fire – a perfect demonstration of the weakness of flesh!
It’s not all about machines though. In the last edition, melee Iron Hands characters were some of the best in the game, and that’s still true, as their Warlord Trait and Relic allow you to make some really lethal combatants, gaining extra attacks from Merciless Logic and cutting down the foe with The Axe of Medusa.
The Iron Hands are the chapter for commanders who want to demonstrate the power of the machine with unstoppable columns of tanks, troops and Dreadnoughts. Make sure to come back tomorrow for our final Chapter previews, where we’ll be looking at the dauntless descendants of Dorn with the Imperial Fists, Crimson Fists and Black Templars.
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