Death Guard Rules Preview Part 2: Deadly Pathogens

The Death Guard codex is on its way early next year, and it features five key changes to their rules which will have an enormous impact on how these putrid servants of Nurgle operate on the battlefield. Over the course of the week, we’ll be looking at each of these new rules in greater detail – yesterday, we took a look at Inexorable Advance – and discussing why Mortarion’s Traitor Legion is set to become more disgusting in battle than ever before!

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Next up is their Deadly Pathogens ability. These optional upgrades can be applied to a Plague Weapon wielded by one of your Death Guard Characters for a nominal charge in points/Power. Not only does a Deadly Pathogen add 1 to the Strength of the Plague Weapon, but you can also choose one of seven effects to apply to it as well. Get ready to unleash…

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Viscous Death is the perfect choice of Deadly Pathogen for the twin plague spewer wielded by the new Lord of Virulence.

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As well as allowing you to re-roll the number of attacks made, Viscous Death will bump up the twin plague spewer’s already brutal profile to Strength 6 too. That means you’ll be wounding anything with Toughness 3 or less on a 2+ and re-rolling any rolls of 1 to wound – that’s some seriously horrible damage output right there!

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We’ll have more on the new Death Guard rules every day this week, so remember to check in with us on the Warhammer Community site, and sign up to our newsletter for all the latest news. In the meantime, grab yourself a Nurgle Daemon Prince, as they can take Viscous Death on their plague spewers too!

The post Death Guard Rules Preview Part 2: Deadly Pathogens appeared first on Warhammer Community.

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