Death Guard Rules Preview Part 4: Disgustingly Resilient

The Death Guard codex is on its way early next year, and it features five key changes to their rules which will have an enormous impact on how these putrid servants of Nurgle operate on the battlefield. Over the course of the week, we’ll be looking at each of these new rules in greater detail – you can catch up with our guides to Inexorable Advance, Deadly Pathogens and Remorseless here – and discussing why Mortarion’s Traitor Legion is set to become more disgusting in battle than ever before!

40kDG Rules4 Dec10 Image1cbba

Next up this week, we’re casting a spotlight on a special rule that’s practically synonymous with the Death Guard – their Disgustingly Resilient ability.

40kDG Rules4 Dec10 Boxout1jvh
That’s right, Grandfather Nurgle has been cooking up an improved concoction of blessings that will further enhance the resilience of his favoured warriors. 

When the new codex launches, the Death Guard will be ignoring one wound guaranteed against any attacks that deal more than 1 Damage. When you consider that Plague Marines, Death Guard Possessed, Blightlord Terminators, and Deathshroud Terminators also gain an additional Wound in the new codex, it makes the legion a true force to be reckoned with. The 2-Damage weapons (super-charged plasma weapons, we’re looking at you) that are the bane of Space Marines of every stripe simply won’t cut it against the Death Guard.* 

Of course, larger, tougher units such as Plagueburst Crawlers and Mortarion will also be harder than ever to drop to their wounded profile levels, let alone destroy. The Death Guard really are set to become more Disgustingly Resilient than ever!

40kDG Rules4 Dec10 Image2bcbs

We’ll have more on the new Death Guard rules every day this week, so remember to check in with us on the Warhammer Community site, and sign up to our newsletter for all the latest news. In the meantime, support the advance of your Death Guard with a Plagueburst Crawler, and get ready to revel in your opponent’s horror when they realise quite how much firepower they’ll need to stand a chance of destroying it!

* In fact, your opponent will need to hit a Death Guard Terminator with a Damage 4 attack or higher to bring one down with a single hit – that’s dedicated anti-tank weapon territory!

The post Death Guard Rules Preview Part 4: Disgustingly Resilient appeared first on Warhammer Community.

Powered by WPeMatico