The Chaos Space Marines codex is nearly here, and with it, rules for seven Chaos Legions as well as Renegade Chaos Marines. We’ll be previewing these in detail in the coming week, as well as looking at some of the new Stratagems and the best units in the new codex for each Legion. We’ll be looking at the Emperor’s Children, Iron Warriors, Night Lords, World Eaters, Alpha Legion, Black Legion, Word Bearers and the Renegade Chapters. If you’re wandering where the Death Guard and Thousand Sons are, don’t panic! Both these armies are getting codexes of their own.
Every Chaos Legion now has a Legion Trait. Legion Traits are powerful abilities available to Chaos Space Marine armies that provide bonuses to Infantry, Bikers and Helbrutes picked from the same Traitor Legion. Much like Chapter tactics, these are designed to represent the unique ways each Chaos Legion fights, from stealthy armies like the Alpha Legion, to full-on melee armies like the Emperor’s Children, who we’re looking at today.
The Emperor’s Children are a terrifying close-combat army in the new Chaos Space Marines codex, with access to a whole host of new abilities that’ll make the army one of the best melee forces in the game. Helbrutes and Chaos Lords alike
The Legion Trait:
Attacking first in close combat is an enormous bonus; used correctly, and combined with power weapons, you’ll be able to wipe out enemies before they have time to react. This is a great defensive bonus too – anyone looking to charge a unit of Noise Marines could find themselves struck down before striking blows. In this way, your enemies are faced with a terrible choice; suffer waves of sonic firepower at range or be forced to attack you in close combat.
Possessed are one of the most improved units in the new codex, gaining an extra Wound at no increase in points cost. Throw in Delightful Agonies from a nearby Sorcerer, and you’ll be able to weather even the heaviest of fire. You’ll be able to close on enemies fast and shred them with a high-volume of armour-piercing attacks. This is the core combat unit you’ll want in an Emperor’s Children army.
Havocs have a home in an Emperor’s Children army thanks to Endless Cacophony; this Stratagem allows any Slaanesh Infantry or bikers to fire again at the end of the Shooting phase – perfect for getting some extra value out of a unit with lascannons or missile launchers. Similarly, flamer-armed Chosen are a solid pick in an Emperor’s Children army and well placed to take advantage of Flawless Perfection in close ranged firefights.
How To Use Them
You’ll want to try to get into close range as soon as possible with your Emperor’s Children army. From here, you have a choice; against other melee armies, you’re free to hold back – your shooting is decent enough, and even if you’re charged, your enemy loses their guaranteed first strike – and you’ll be able to hit them first in the next turn. This is the army for you if you want to decapitate the forces of the enemy in a single devastating Fight phase after toying with them over several withering turns of shooting – it’s a delightfully evil way to play.
Come back tomorrow, when we’ll be looking at the masters of siege in the 41st Millennium – the Iron Warriors.
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