Mustering for Konor – Our Armies: Rob

Rob is the lead presenter on Warhammer Live, our official Warhammer Channel on Twitch. With a range of games, interviews and previews every week, Rob is a busy man, but he still finds time to indulge himself with some hobby of his own. With a particular love of unusual army lists, Rob decided to that he would neither work to save nor corrupt Konor, but eat it, with a massive swarm of Tyranids, meaning he intends to use his victories to take points away from whichever side is winning at the time he logs his games. We caught up with him to hear about his army:

Rob: I can tell you three things about me. One is that I love Warhammer, two is that I love designing armies and three is that I’m not great at sticking to set points values. Tyranids have always fascinated me because of the sublime danger they pose in the recesses of the minds of the denizens of the grim dark future.

In a time where there is only war, how can something more terrifying than war exist? To quote Thomas Jefferson “It is for the benefit of mankind to mitigate the horrors of war as much possible.” – I wanted to answer that with “What if you are at war with horror itself?

So I got some Tyranids, and I decided to make a competitive matched play army. I like Tyranids for the variety of units and flexibility that they possess. I think tactically, and I can build almost any type of army from all the different models and datasheets. Also, I really like the special rules they have, specifically the Synapse ability. It follows in line very closely with a quote I’ve held very dear to my heart from General. Robert E. Lee: “I cannot trust a man to control others who cannot control himself.” I hope this gives some insight into my obvious inclination towards Tyranids as a matched play army.

Now to break the army down into the finer elements. I wanted an army where I would have to do little to no moving in the first few turns, so I went for 5 Exocrines as my backfield shooting and then 3 Tervigons with about 80 Termagants. This made a living wall that would heal itself up and produce 60 shots a turn, clearing the centre field. One of the challenges with horde armies is moving them, so I made a horde gun line army using castle walls built out of Termagants. I’ve played with it three times, and I haven’t come close to losing, which is nice! Also, the models are great! Like so good. I mean amazing.

These models were a joy to paint (according to the friend I got to paint them for me!). I asked for a bright colour scheme with a variety of different markings so I could differentiate between the different squads on the tabletop. I did do the bases myself and used the Sector Imperialis for them because I could spray them two colours then wash them to be done in no time.

Future versions of the list will probably see me explore engaging with the game as a whole, moving around, making use of different tactics and the like. I’d like to have a charging monster army and then a list with Tervigons and Termagants swamping objectives and kicking face from space.

With just one week to go before the campaign begins, now is a great time to get started, whether you’re a veteran Warhammer 40,000 player or you’ve not yet started your journey in the Dark Millennium. Why not get your army in fighting shape with one of our Start Collecting! sets?

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